After our successful prototype in the global game jam we unanimously agreed that we would apply for Dare Academy. We created a pitch video and entered along with many other teams. Our video grabbed the judges attention as we continued into the final 10 where we were to present a pitch going into further details about the direction, style and business plan for VoxRacers.
Our presentation went very well and we were thrilled to hear that we had been accepted into the top 6 teams that would continue to work on the game during the summer and afterwards showcase our games at EGX in Birmingham later in the year.
Dare Academy’s main feature is an intensive month of work known as the hothousing period where the 6 teams work 9-5 (more often than not much later) during July to continue development of our games. Each week we received presentations from industry professionals; AAA representatives, indie startups, lawyers, etc., all encouraging and guiding us to continue forward after Dare Academy into our own indie company.
We also met with mentors and the judges to guide us on any problems we face during development. They were all extremely helpful with their advice and support which definitely got us past a couple situations where we didn’t know the best way to continue.
The team and I thoroughly enjoyed working on VoxRacers during this time and we added nearly every feature we intended to add. At the end of the hothousing period we had a networking event to show showcase the prototypes we had created so far. Ours didn’t go exactly as planned. The main problem we encountered was that the joysticks with a published build read certain axes wrong so a large part of the evening was problem solving. After a bumpy start we figured out why certain things were happening and how to avoid them so we could show parts of what the game could achieve.
Before EGX begins the 6 teams have just under 2 months to continue developing our games in our own time to fix any bugs, complete any features that weren’t ready and so on.
It has been a thrilling experience but it’s not over yet so we won’t slow down.
See you at EGX!